Change Rendering Mode in Graphics Options to Read Framebuffers to Memory (CPU) to get the same effect in the latest builds)
(Update 3:- Instructions in Update 1 are outdated. (Update 2:- For users experiencing crashes when entering a certain sequence in Chapter 6, the current solution is to temporarily disable Hardware Transform until to get past that part. Just remember to set both FramebuffersCPUConvert = True and FramebufferstoMem = True in the ppsspp.ini file.) ( Update 1:- With the release of v0.8.1-325-g0eadfdc on the buildbot and the FramebuffersCPUConvert functionality now available to the masses, AMD/ATI cards finally have parity with NVIDIA's cards in this particular game. Items are not selected properly, and are out of order. Again, it does nothing for AMD cards, and the game remains unplayable. This hack fixes the issue on NVIDIA cards. It requires the FramebuffersToMem hack which was recently implemented into PPSSPP as of v0.8.1-20-g5fcd521. The game's targetting reticule does not work during Investigation Mode by default. Only Hardware Transform needs to be disabled to make it look right) (Update 4:- The hack is no longer required to display everything properly. (Update 3:- Game is finally fixed again for ATI/AMD cards since the Disable Stencil Test hack was added into the Graphics options from v0.9.1-703-g74418c1 onwards.) Use v0.9.1-532-g18c2342 or v0.9.1-502-gffae887 from the buildbot if you still want to play this game on your AMD/ATI machine.) (Update 2:- Fix reverted for AMD/ATI cards after v0.9.1-533-gb054f1d due to issues it was causing other games. (Update 1:- Now finally fixed for AMD/ATI cards since v0.9.1-491-g09c07a8 thanks to raven02! Update to the latest dev builds now!) Seems to affect even older pre-DirectX 9.0c cards like the X800 series also. Does nothing for AMD cards and remains unplayable due to the issue.
Disabling Buffered Rendering fixes the issue for NVIDIA cards.
The game has broken text rendering by default. Final Fantasy IV: The Complete Collection (universal)
Long story short, what this means is that there are certain implementations that are inferior in AMD's OGL drivers and this affects the playability of certain games when emulated on PPSSPP.Īs an owner of such an ATI/AMD card, I intend to use this thread to list out games which currently have issues with only AMD's cards and are playable on NVIDIA's cards.
Avid PC gamers will remember the RAGE (2011) debacle for AMD card owners due to their crappy OGL support.ĪMD and AMD users are fortunate that since Direct3D (9/10/11) is the leading graphics API that is widely used in PC games, the shortcomings of AMD's OGL drivers can mostly be ignored, until an application comes along and decides to use it. Unfortunately, AMD (previously known as ATI before being bought out) does not, even to this very day. They are the undisputed leader for OGL implementations and their support for other OS that use OGL is flawless.
NVIDIA has always had a long history of excellent OGL support for all their cards, dating back to the illustrious Geforce 256 itself. As you may already know, PPSSPP uses an OpenGL (OGL) backend for graphics rendering.